Plainswalkers

How much they know:
Most Plainswalkers don’t know how they were reborn as they are. All they remember is touching the light that came to them after they died. Only the Elders of Locostral and the Rifthearts know that it was Rift who saved them, and they have declined to share the information at Rift’s request.

The Plainswalkers do not know of how Shadows are created, or why they destabilise Realms. Again, only the Elders and the Rifthearts know of Void and his war with Rift, and once again, did not share the information at Rift’s request.

Both of these denials of information were because Rift did not want the Plainswalkers to go into mass panic at the sheer scale of what they were dealing with. She believed that living just knowing that Shadows are evil would be enough to deal with, and she was right.

The Plainswalkers know about the realm of Void, and the Elders sometimes send the Rifthearts in to try to spy and ambush Shadows.

Neither Rift or the Plainswalkers know how Shadows travel from realm to realm, but Rift knows that it isn’t through her domain.

The Elders:
These guys are in charge of Locostral. There’s ten Plainswalkers, and the rest are multiversal travellers.

Plainswalkers:


 * Ragnar (Mechagodzilla 3/ Kiryu)
 * Aegis (Great Eagle from LOTR)
 * Abraxus (Modified/upgraded version of Samuel Hayden from DOOM.)
 * Marty McFly (Return from the Future)
 * Riku (Kingdom Hearts)
 * Unnamed Female Centaur (Unknown)
 * Katelyn (Imperial Guard from Star Wars)
 * Rho (Thresh from LoL, but is the oldest Plainswalker to date, and has enough power to be declared a Primordial.)
 * Elder #9
 * Elder #10

Travellers:


 * Chromie (WoW)
 * [Time-Lord 2]
 * Vector Prime (Transformers)
 * ****ing Brackman (SupCom)
 * Tenno who wears a Limbo Warframe
 * Arceus (Primordial)
 * The Ancient One (MCU)
 * Mothra (Primordial)
 * Death (Primordial)

New Plainswalkers:
When a Plainswalker is reborn, a Key that's housed in a vault in Locostral, made specifically for that realm, is sent to the new Plainswalker via magic. The absence of a key is detected, prompting the Elders to start searching that realm. However, if there's a Plainswalker already there, they let them pick the new one up rather than going themselves.

However, the time it takes to find the new guys depends on multiple factors:

Realm size- Compare, say, LOTR and Star Wars. LOTR's Middle Earth is a relatively small, compact, space. You have a reasonable chance of finding a Plainswalker at one of the major cities/settlements. On the other hand, Star Wars spans an entire galaxy. That Plainswalker could be anywhere. Tatooine, Alderann, the Death Star, Hoth, the Unknown Regions, hyperspace itself. That raises the search time. Magic helps to narrow it down, but it's still tricky.

The strength of the searching spell, and whether the Plainswalker has a resistance to said spells- The stronger the spell, the quicker the results.

The Plainswalker’s reputation- The more stuff they do, and the more people know about them, the easier it is to find them, as the spell searches for differences in that Realm. (This also serves as an unreliable warning system for a Shadow attack.)

Rifthearts:
Rifthearts are Plainswalkers that have a stronger hold on the Rift than normal. They can channel the Rift in unusual ways, often in ways that resemble elemental bending. However, there are different ways that this can be used, which are much stranger, such as being able to traverse the Rift without a Plainswalker key, which is still extremely dangerous. More recently, a Plainswalker has been able to channel the Rift to change his size, but cannot use it to attack or defend himself yet. Therefore, he has been categorised as a possible Riftheart, and is under watch from the Elders.

Rifthearts are used by Locostral as a special ops group, and have the capability to take on Shadows up to and including Orchestrator class by themselves. However, when they all work as a team, there is very little risk to them, and they can easily destroy Shadows.

It had been experimented and confirmed that Riftheart possess a much higher storage of rift energy than regular Plainswalkers, and consequently also a higher regeneration rate. This allows them to develop strange types of abilities that normally their form wouldn’t be able to. Each Riftheart ability is unique to them, and other Rifthearts would be unable to imitate the technique.

It’s also theorized that Shadows works on a very similar concept to Rifthearts, though it has yet to be completely confirmed that each of them is capable of developing unique techniques.

On the offensive:
Generally, most Plainswalkers are held back from Shadow fights. Most clans don’t ever see Shadow action unless they have powerful members, such as the Bluepeak Riftwalkers and the Hunters. However, the Plainswalkers that do fight Shadows are pulled into special teams due to their abilities and are given codenames. The groups often train together, although there may be some areas of training that one group does in particular, like the Rifthearts training using the rift.

Types of teams:

Rifthearts: (Plainswalkers with powers using the rift.)

RH(Number)- (Codename)


 * E.g. Cade: RH28- Golden Demise

Heavy Hitters: (Powerhouses that can take a beating and give out much more damage than they take.)

HH(Number)- (Codename)


 * E.g. Gabe: HH1996- Abomination.

List of Codenamed Plainswalkers:

Rifthearts:


 * Ragnar: RH1- Iron Will
 * Unnamed (Nemean Lion): RH5- Invincible Hide
 * Unnamed: RH6- Resolute Warden (KIA)
 * Unnamed (Some kind of Knight): RH9- Lancelot
 * Unnamed (Batman): RH16- Caped Crusader
 * Unnamed (Legolas): RH17- Fine Aim
 * Unnamed (Mega Man): RH21- Blue Blaster
 * Unnamed (Bowser): RH22- Unbreakable Shell
 * Ajuran: RH26- Berserker
 * Arianne: RH27- Clockwork (MIA)
 * Cade: RH28- Golden Demise

Heavy Hitters:


 * Gabe: HH1996- Abomination
 * Zach: HH1997- Tyrant
 * Mike: HH1998- Spitfire
 * Wolf: HH1999- Silencer

Plainswalker count:
Plainswalkers: 75,000.

Rifthearts: 28

Elders: 20ish.

Ultimate Quidditch:
Basically the same as normal Quidditch, except…

Arena:


 * The Goals: 5 of them. And they’re on fire.
 * Adaptive weather: Machines around the arena change the conditions at random time intervals.

Players:


 * Chasers: 6 of them.
 * Keepers: 2 of them.
 * Beaters: 3 of them.
 * Seeker: 1 of them.
 * Everythinger: 2 of them. They can do everything. Chase, Seek, Keep, and Beat.

Balls:


 * The Quaffle: Explodes like a flashbang if you hold it too long. Encourages passing, and if it explodes, the other team get the next one.
 * Bludgers: 9 of them. Shoot paintballs too.
 * Snitch: Can teleport once every 30 minutes.
 * The team in the fic:

Chasers:


 * Regal

Keepers:


 * Arbiter (Captain)

Beaters:


 * Spyro
 * Cynder
 * Star Dragon

Seeker:


 * Griffin

Everythingers:


 * Cade

The Aggonath Games (an as-of-yet unused concept):
The games are a competition held by the Elders and are open for all the clans with 5+ members. It’s composed of different kinds of challenges that varies from a simple straight line course to a marathon made in one of the most dangerous or hard terrains.

There are various types of 1 player versus all challenges, which include:


 * Kilothon: An obstacle course filled to the brim with traps of various origins and universes.
 * It’s not what you have, it’s what you do with it: A throwing competition where one has to launch a pitch black sphere that gets heavier the stronger the thrower is. It’s the method of throwing that is judged, as how far the sphere goes depends on how it’s thrown.
 * Doodle for toffee: Try to draw something. In 3D. Using a laser that cuts away at substances.
 * Trackside: A race where the participants remotely drive unmanned spaceships, and have to navigate through an asteroid belt. Weapons are allowed from craft to craft.
 * Hunger Games: A game where the participants receive a bracelet which can be worn anywhere, as long it can be plainly seen. Their job is to try and steal bracelets from other players while not having their own stolen, otherwise he/she gets disqualified and all of his/her bracelets goes to the robber. Wins the one with the most bracelets (usually the last one too).
 * Gas, Gas, Gas: It’s literally a straight line where the participants run as much as fast as they can. The race is divided in groups of 8 at a time, and at the finish line a time is given, flying or tunneling underground is permitted but sabotaging others or going out of their lane is forbidden
 * Countdown: How quickly can you disarm a bomb? Don’t worry, it only explodes with paint!

After the challenges are completed and the points and medals have been given, there’s one last competition: Immortal Kombat. Despite the name and the obvious reference, it's not actually a true fight to the death, but the participants of each battle will be put into a very real VR, which will emulate almost to perfection all of the participants powers and abilities.

The tournament is not actually one but 5, this is because it’s divided into Tiers based on how many points a Clan was able to make in the previous challenges.

The Tiers are divided into:


 * Human
 * Superhuman
 * Monster
 * Hero
 * Legend

Another fact about the Immortal Kombat is that it’ll be a 5 vs 5 between the clans, and the winners will be considered some of the most powerful people in Locostral (depending on tier). The tournament is also a good way for the Elders to find possible rising stars and determine who will be on the front lines as part of strike forces against Shadows.

The winners do not receive any kind of prize or trophy, but they instantly become very famous in Locostral, and this fame will remain up until the next game, which is held every 5 years, where they could reignite the spark or others would steal it.